Simply Optimized 1.21.4 → 1.16.5
The Simply Optimized modpack is designed to give you the best optimization mods out there, all set up for top performance. After spending a lot of time researching, it usually beats other optimization options in tests. If it doesn’t, I look into it to make it even better.
SO is made to be easy to maintain and simple to use. This means it doesn’t come with many quality-of-life or visual upgrades by default—you’ll need to add any extra mods you want on your own.
If you run into any problems, don’t hesitate to reach out for help on our Discord server! We’re also open to any feedback you have, so feel free to share.
This setup allows for quick updates to the mods, bringing you the latest performance boosts, and it can adapt to new Minecraft versions in just a few hours! I work hard to keep the pack up-to-date and relevant all the time.
Published : May 09, 2022
Versions : 1.21.4 – 1.16.5
Compatibility : Fabric
Supported environments : Client & Server Side
Mods Included
- BadOptimizations by thosea (Low-impact miscellaneous optimizations)
- Cloth Config API by shedaniel (dependency for MoreCulling)
- C2ME by ishland (Multithreading optimizations to chunk loading, generation and saving)
- Enhanced Block Entities by FoundationGames (Reimplements block (tile) entities for performance)
- Entity Culling by tr7zw (Uses path tracing to cull entities behind walls)
- Fabric API (Needed for many mods to function)
- FerriteCore by malte0811 (Memory usage optimizations)
- ImmediatelyFast by RaphiMC (Immediate-mode rendering optimizations concerning many areas of the game)
- Lithium by the caffeinemc team (Well-known – general server-side optimizations)
- ModernFix by embeddedt (A miscellaneous optimization mod targeting load times and memory usage)
- MoreCulling by FX (various culling-related optimizations)
- No Chat Reports by Aizistral (A mod that provides options to protect yourself against the chat reporting system introduced in 1.19.1. It’s not a performance mod, however it’s vital enough to include here)
- Noisium by Steveplays (Low-impact worldgen optimizations)
- Nvidium by cortex (great performance improvements for newer nvidia GPUs)
- Sodium by the caffeinemc team (Well-known – rendering engine rewrite utilizing modern OpenGL features)
- ThreadTweak by getchoo (Allows adjusting thread priorities for the game’s different tasks, and when used properly, can give a nice small performance boost. Maintained version of Smooth Boot)
- Very Many Players by ishland (Like Lithium, but smaller and more experimental. Mostly server-side as well)
Versioning
The versioning format is <MC version>-x.y(.z), where
- the MC version taken is the minor release the version of SO is for,
- x is a mod list revision (addition/removal of a mod)
- y is the config revision (incremented every time a config tweak is added or changed)
- z is incremented when there’s a version with only mod updates and little to no changes otherwise.
x.y.z is reset to 1.0.0 for every new MC release as different MC versions are very likely to have different mod sets available for them.
Derivative packs
You can use the configuration files from SO in your modpack as long as you make it clear in your modpack’s description that you have (a note at the end is enough), preferrably with a link back to this page.