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Minecraft was first fully released on Nov 18, 2011. Even though the first ever version of Minecraft was released in May 2009,[16] client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft‘s Indev and Infdev development stages were a few client-side mods which had minor changes to the game.[citation needed]

With the release of Alpha, the first server-side mods began to appear.[citation needed] One of them was hMod, which added some simple but necessary tools to manage a server.[citation needed] Michael Stoyke, also known as Searge who would later go on to work for Mojang, created Minecraft Coder Pack (MCP), which was later renamed to Mod Coder Pack, keeping the same acronym. MCP was a tool which decompiled and deobfuscated Minecraft code. MCP would recompile and reobfuscate new and changed classes, which can be injected into the game. But, if multiple mods modified the same base code, it would conflict. To solve this problem, Risugami’s Modloader was created; Modloader prevented any conflict occurring due to multiple mods modifying the same base classes or game resources.[citation needed]

Towards the end of 2010, new mods were released which featured more content than previous ones. Minecraft was now preparing to move into its beta development phase, and popular mods such as IndustrialCraftRailcraft and BuildCraft were first released. As opposed to their predecessors, these mods had the potential to change the entire game instead of simply tweaking minor aspects of it.[17] Bukkit, a server-side mod intended to replace hMod was also released during this time. CraftBukkit, a server software which implemented the Bukkit API was also released. Bukkit allowed server owners to install plug-ins which modified the server’s way of taking input and giving output to the player without players having to install client-side mods.[citation needed]

Around November 2011, the Forge Mod Loader and Minecraft Forge were released. Forge allowed players to be able to run several mods simultaneously. Forge utilized MCP mappings. Forge also released a server version of Forge, which allowed mods to be run on servers, which eventually led to people creating modded servers. Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code.[17] Forge also included many libraries and hooks which made mod development easier.[citation needed]

 

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