These commands are used to cycle through and create new scenes.We should investigate every one of the elements of this extra and how it functions. As referenced before, this extra permits every player to utilize unique instruments to cause realistic situations. Players can cause new situations on account of the alleged anchor focuses and designated spots. The first permits you to set exceptional focuses to which the camera will be coordinated, the second is utilized to set unique focuses along which your camera will move. For instance, for your scene to simply begin working, you want no less than two designated spot focuses and one anchor point. So you comprehend the specific attributes of the scenes accessible to the players that can be utilized, there are around four billion scenes and around two billion designated spots that can be utilized for your scenes. Kindly note that utilizing a comparative number of scenes and designated spots can extraordinarily influence the presentation of your gadget, so do everything with some restraint and focus on execution. The entire interaction can take some time, so ensure you contemplate how it will function ideally. In the right and straightforward utilization of this usefulness, unique orders/capability will help you. If it’s not too much trouble, note that you will require every one of the orders underneath to cause a practical situation. We should investigate the orders beneath.
This command is used to play the current camera scene on the player the command is run as.
This command is used to stop all playing camera scenes.
function show_scene and function hide_scene
Used to show and hide the particles on the selected scene.
Displays the selected scene number, camera speed and number of checkpoints in the current scene.
Gives spawn eggs that can be used as shortcuts to place checkpoints and anchorpoints.
Removes the last checkpoint placed in the selected scene.